![everspace 2 all ships everspace 2 all ships](https://res.cloudinary.com/do3zyw6sk/image/upload/v1596680974/EVERSPACE_2_Player_Ship_Hires_Screenshot_09_1.jpg)
Since the turret is Kinetic, I use the highest damage energy weapon I can find to remove shields from mobs as they approach. It's my favorite ship and the ULT is killer. The Lightning gun isn't the only one to use like that in my opinion, many of them can be used quite frequently if you just use them a little bit at a time for just a little bit of a boost in firepower.Īs for the Gunship, I couldn't disagree with you more. In this way you can use it anytime you need a little boost in power and when used like this, it's really effective. Pop it, use it and then turn it off and save the rest of the charge and you'll find that it recharges pretty quickly. You don't need to leave it on and let it completely discharge. The great thing about ULT's is that you can toggle them on and off and save some of the charge so that it's ready to use more often and make it a routine part of your offense. Yes, I know it's called an ULT but you don't have to think of it as only being an ultimate weapon, use it more like your consumables and just pop it whenever there are more than a couple mobs around and you need a little extra firepower. While I sort of agree with you about the lightning gun on the Sentinel I also think you're not using it properly. It's supposed to have more firepower, and thus, more energy to waste on it. So the gunship could activate several turrets at the same time and mow down everything in style.Īs an ULT, I would add what it deserves, armor damage reduction to 75% and armor regen.Īlso, I think the gunship should have more energy for the 4 gun hardpoints. This would give more options for turrets: tracer, beam, coil, plasma, missile, flak, etc. My advice: Turn turrets into exclusive devices that can be added by ship parts up to 6. The gunship should be, by what it hints to, a heavy firepower and armor tanker ship. It's a pew pew poo poo that lasts 20 seconds. The 4 guns are great, but last half the time of other ships, because energy is also consumed faster. It's slow and clumsy, as a heavy ship should be, but the firepower. I tried it, did 1 mysterious location, 2 hard risk areas, and hurried back to Nephtis station to sell it. Pros: four gun hardpoints, armor damage reduction, ULT- turret for 20 seconds. So how about this- temporary shield damage reduction increase to 75%, triple shield recharge. Since the expertise for the sentinel is shield damage reduction, I think the Sentinel's flag should be the shield tanker.
![everspace 2 all ships everspace 2 all ships](https://www.smartworld.it/wp-content/uploads/2021/01/EVERSPACE-2-EA-Screenshot-0000.jpg)
Change it to a beam weapon unique prototype. My advice: drop the lightning gun as ULT. Hits several targets? It does, so does the perk that spreads damage around with critical strikes. So whenever I bring the lightning, it's just a mess, poorly effective and badly aimed.
![everspace 2 all ships everspace 2 all ships](https://www.slythergames.com/wp-content/uploads/2021/01/Everspace-2-How-to-Get-New-Ships-Guide-300x169.jpg)
The lightning gun? I don't even like to use it, because it's not an actual gun, it's an ULT, and that means I don't get to properly use it and get used to it. It works, it does the job, but there's nothing that makes it apart from choosing another one. Pros: buffs last longer, shield damage reduction expertise, lightning weapon as ULT. I'll start with the beginner ship, the sentinel:
#EVERSPACE 2 ALL SHIPS UPDATE#
This report is related to the Khajit update (XD), so, it may change after another update. I'll post about them in sucession after trying them all.